Joyce, Clive, and Boyd from the cancer group show up in Shel's story, apparently having broken off from Vernon after taking the boat from Lee's group.Carley or Doug's dead body appears during Russell's story.The Macon General Store briefly appears during the intro to Vince's Story.If you play Bonnie's story first, Leland's survival and taking the bag decides in Roman's telling of the conversation if the group lost all the goods or if they got them back. This is confirmed again when you get the first morality branch of Shel's story, where they reference the last break-in with food and medicine stolen.Their voices and silhouettes become recognizable after you meet them in Shel's story This also shows that Shel's group were the people who were hunting Bonnie in her story.The same ones that Bonnie goes through when trying to escape her pursuers and presumably the same flashlight that Dee was using. The group remarks in Shel's story that they are missing a flashlight ever since they went to the corn fields.So does her husband, but only if certain conditions are met. The old woman from Russell's story shows up in Shel's story as a "watch dog" walker who ends up eating a puppy.It will however show up in only one and not the other if certain conditions are met. It tries to grab Bonnie, but Bonnie kicks the screwdriver into its head.
The walker with a screwdriver in its eye that shows up in Russell's story shows up in Bonnie's story.The prison guard who ditched the prisoners in Vince's story is also the one who got hit by the car in Wyatt's story and is a "watch dog" walker in Shel's story if certain conditions are met.The pursuer also has a scar on his hand gotten in Wyatt's story, most noticeable if Wyatt stays in the car. If the player chooses to play Wyatt's story first, the headlight of the pursuer' car will get shot. Nate was the one chasing Wyatt in his story.Shel and Becca can be seen fleeing from walkers during Vince's story.The prison bus from Vince's story can be seen in Wyatt and Bonnie's stories.It's implied that Dee kills you with the the rebar after she knocks you out to get rid of what she perceives to be competition. But Thou Must!: In Bonnie's story you have no option but to kill Dee: if you take too long getting the iron bar out of the ground, you'll be killed as if it was one of the hunters who found you, and if you don't swing, Dee brains Bonnie with the flashlight.Bland-Name Product: Nate's "Chovet" pickup truck.The direction or pieces of the stories can change, however, if you choose to do them in order (Bonnie can fight a Walker, for example, depending on something you did in Russell's story). Anachronic Order: The DLC can be played this way due to the playable characters' individual stories all taking place at different moments within a 400 day time span and the player can choose who to play in what order.